Lesson 2.1 · Vector-Valued Functions
Space curves
A point moving through space, such as a drone, an electron in a magnetic field or a strand of DNA traced from end to end, can't be described by a single function . What you need is a rule that hands you a whole position vector for each moment in time. That rule is a vector-valued function, and the path its tip traces is a space curve.
Functions whose outputs are vectors
Every function you've studied so far returns a number. A vector-valued function takes a real number as input and returns a vector as output.
Definition
Vector-valued function
A vector-valued function in space has the form
where , and are ordinary real-valued functions called the component functions. The domain of is the set of for which all three components are defined.
Picture as an arrow drawn from the origin. As changes, the arrow swings and stretches, and its tip sweeps out a curve . The points on are exactly the points , so the equations
are parametric equations for with parameter . Vector notation and parametric notation describe the same object; the vector form is simply more compact and makes calculus easier later.
A parametrization carries more information than the curve alone. It has an orientation (the direction of travel as increases) and a pace. The functions and trace the same circle, but the second one goes around twice as fast.
Domain, limits and continuity
Because a vector is just its list of components, limits are taken one component at a time.
Limits are componentwise
If , then
provided all three limits exist. The function is continuous at when , which happens exactly when every component is continuous at .
A continuous vector function traces a curve without jumps, which is what you'd expect from a moving object.
Worked example: Domain and a limit
Let . Find the domain of and , if it exists.
Domain. The square root needs , so . The logarithm needs . The third component needs . All three hold when , so the domain is .
Limit. As , the first component tends to and the third tends to , but . Since one component has no finite limit, the vector limit does not exist.
A gallery of space curves
Lines. You met these already: is the line through the tip of in the direction . Every component is linear in .
Helices. The curve with and satisfies , so it lies on a circular cylinder of radius around the -axis. While the and coordinates circle around, climbs steadily, so the curve spirals upward like a spring. Each full turn raises it by .
Twisted cubic. The curve looks like a parabola from above and like the cubic from the side.
Seeing a space curve through its shadows
Drawing a 3D curve on paper is hard, so a good strategy is to look at its projections onto the coordinate planes. To project onto the -plane, drop the -component: the shadow of is the plane curve . Projecting onto the -plane or -plane works the same way.
For the helix , the shadow on the -plane is the unit circle, and the shadow on the -plane is the wave , .
Combining the two pictures tells you what the helix does: it loops around the circle while its height increases.
Tip
To find a surface a curve lies on, look for a relation among the components that doesn't involve . For , you get , so the curve lies on an elliptic cylinder and its shadow on the -plane is that ellipse.
Curves of intersection
Two surfaces usually meet in a curve, and a common task is to parametrize it. The idea is to parametrize one surface's constraint first, then use the other equation to solve for the remaining coordinate.
Worked example: A cylinder meets a plane
Find a vector function for the curve where the cylinder meets the plane , and find the highest point on that curve.
The cylinder is handled by , , since then automatically. The plane then forces . So
The height is largest when , that is, at . The highest point is . The curve is an ellipse, tilted because the plane is tilted.
Worked example: Do two paths meet?
Two particles move along and . Do their paths intersect? Do the particles collide?
Paths intersect if some and some give the same point:
Adding the first and third equations gives , so and . Check the middle one: and . It works, so the paths cross at .
A collision requires the particles to be there at the same time, meaning the same parameter value in both. Here the crossing happens at and , so if both parameters measure the same clock, the particles do collide.
Common mistake
When you check whether two curves intersect, use different parameter names for the two curves. If you set , you're only looking for collisions, and you can miss crossing points that the particles reach at different times.
Practice
Let . Find . Enter it as a point like .
Enter a point like (2, -3)
Find the domain of . Write it as an inequality in .
Enter an inequality, e.g. x >= 4, -2 < x <= 3, or x < 1 or x > 5
Find .
Enter a point like (2, -3)
Which best describes the curve ?
The cylinder meets the plane in a curve. Parametrize the curve and find its highest point.
Enter a point like (2, -3)
For which values of does the helix meet the sphere ?
Separate answers with commas, e.g. 2, -5
Find the point where the paths and intersect.
Enter a point like (2, -3)
The curve is projected onto the -plane. What is the projection?