Module 4.6 · Geometry
Complex numbers in geometry
Treat each point of the plane as a complex number , and rotations become multiplications. Anything involving equilateral triangles, squares, regular polygons or repeated turns is a strong hint to switch to complex numbers.
Points, distances and rotations
The point is the number . Then:
- The distance between and is .
- The midpoint of and is .
- Every can be written in polar form , with .
Multiplication rotates and scales
So multiplying by rotates a point about the origin by counterclockwise. To rotate about a center :
Why. Expand : the real part is and the imaginary part is . So moduli multiply and angles add. For rotation about : shift to the origin, rotate, shift back.
Special cases you'll use constantly:
- Multiplying by rotates by .
- Multiplying by rotates by . If , , are the vertices of an equilateral triangle in counterclockwise order, then .
Worked example: Completing a square
Square is labeled counterclockwise with and . Find and .
The side vector is . Turning it counterclockwise gives . So
Worked example: The third vertex of an equilateral triangle
Find the third vertex of the equilateral triangle with vertices and , above the real axis.
Rotate about by : .
Roots of unity and regular polygons
The solutions of are , where . They are the vertices of a regular -gon inscribed in the unit circle. Two facts do most of the work:
- They sum to zero (for ): .
- They factor : .
Products of distances in a regular polygon
If is the point and are the vertices of a regular -gon with circumradius , then
In particular, from one vertex to the other vertices the product is .
Proof. Replace by in the factorization of and multiply by : . Take absolute values. For the vertex case, divide by :
Set : the right side is .
Worked example: Distances from a vertex
A regular -gon is inscribed in a circle of radius . Find the product of the distances from one vertex to the other eleven.
By the key idea, the product is .
Worked example: A spiral walk
A robot starts at the origin facing east. It walks unit, turns left, walks units, turns left, walks units, and so on, finishing with a walk of units. How far is it from the origin?
With , the -th walk is , so the endpoint is . Then
since and the sixth roots of unity sum to . So . Since (the points , , form an equilateral triangle), the distance is .
Common mistake
Rotation direction matters. Multiplying by turns counterclockwise. If a problem says the triangle is "clockwise" or puts the new vertex "below" a segment, use , or you'll get the reflected answer.
Tip
To show a triangle is equilateral, or to build one, write one side as a rotation of another. To compare lengths, compare , which avoids square roots.
Practice
Square is labeled counterclockwise, with and written as complex numbers. Find .
Enter a number. Fractions like 3/4 and sqrt(2) are OK.
A regular -gon is inscribed in a circle of radius . Find , the product of the distances from to the other eight vertices.
Enter a number. Fractions like 3/4 and sqrt(2) are OK.
Point is inside equilateral triangle with , and . The side length satisfies , where , , are positive integers and is squarefree. Find .
Enter a number. Fractions like 3/4 and sqrt(2) are OK.
A regular octagon is inscribed in a circle of radius . Point moves around the same circle. Find the largest possible value of .
Enter a number. Fractions like 3/4 and sqrt(2) are OK.
A robot starts at the origin facing east. It walks unit, turns left, walks units, turns left, walks units, and so on, finishing with a walk of units. Its final distance from the origin satisfies with squarefree. Find .
Enter a number. Fractions like 3/4 and sqrt(2) are OK.
Quadrilateral has vertices , , , . Squares are built outward on all four sides, with centers (on ), (on ), (on ) and (on ). Find .
Enter a number. Fractions like 3/4 and sqrt(2) are OK.
A frog sits at the origin of the complex plane. On its -th move (), it rotates its position counterclockwise about the point on the real axis. After moves, the frog is at . Find .
Enter a number. Fractions like 3/4 and sqrt(2) are OK.
Real contest practice
These are full past AIMEs. Each has problems where points, rotations or roots of unity are easiest to handle as complex numbers.